![]() Ironically, it was modders who actually -=FIXED=- their broken code in Medieval 2 and Empire especially, which SEGA then flagrantly stole and used as their own since they apparently can't pay programmers good enough to compete with the modders working for FREE. Since Empire: Total War especially they have quite purposely released patches and gone to great lengths for no other reason to hamper modding. ![]() SEGA, the anti-christ of modding everywhere, has been violently and obviously counter to the modding community since they bought up the Creative Assembly studio, who are responsible for the Total War series. ![]() However, to perpetually make it evermore annoying and hard for modders to keep their mods compatible, they continued update after update which were nothing more than statistical adjustments, and yet they purposely re-configured how start-up files were loaded and thus mods as well were directly effected and hindered. Relic themselves have been progressively more and more hostile toward the modding community for many years to the point that on multiple occasions they made COH1 entirely unusable with mods until overwhelming community outcry made them reluctantly relent. Well this is sadly something I had predicted long before CoH2 was even a distant thought. ![]()
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